LogoLogo
Join The CommunityCommunity ResourcesLuafaq.orgLua Org
  • Welcome
  • Frequently Asked Questions (FAQ)
  • Legacy API
    • Test The API
    • Warning
    • Character
      • v1/wear
      • v1/remove
    • Games
      • v1/games/details
    • User
      • v1/user/request-data
      • v1/user/avatar
      • v1/user/get-by-username
      • v1/user/get-token
      • v1/user/verify-password
      • v1/user/login
      • v1/user/chat/send-message
      • v1/user/chat/chat-summary
      • v1/user/get-messages
      • v1/user/chat/chats
      • v1/user/friends
      • v1/user/friend
      • v1/user/search
    • Guild
      • v1/join
    • Asset
      • v1/sell
      • v1/take-offsale
      • v1/purchase
      • v1/purchase-reseller
      • v1/create
      • v1/get
  • OPEN CLOUD
    • READ ME
    • NPM Package
      • Introduction
      • Tutorials
        • Webhook Configuration
      • Bot Account
      • OpenCloudClient
      • WebAPICliet
        • Client
        • login
        • quit
        • Friends Endpoint
          • SendFriendRequest
          • GetFriends
        • User Endpoint
          • GetAvatar
          • GetPlayerByUsername
        • Guild Endpoint
          • JoinGuild
    • Open Cloud
    • Webhooks
    • Asset Types
    • Beautiful JSON Display
    • V2 API
      • Asset
        • Edit
      • Publish
        • Asset
        • World
      • Feed
        • reply
        • all/{page_cursor/{feed_cursor}
      • Cloud
        • oauth
          • create
        • git/{channel}
        • version
        • database
          • get
          • set
        • credentials
          • list
          • delete
          • create
        • bricklinks
          • list
          • delete
          • create
      • Webhook
        • delete
        • create
        • list
      • User
        • feed
          • send
        • search
        • register
        • login
        • username-available
        • email-available
        • phone-available
        • validate-beta-key
        • id
        • username
        • edit-setting
        • transparency-request
      • Auth
        • send-beta-key
        • get-active-sessions
        • terminate-session
        • get-token
        • session
        • is-authed
        • join-game
        • bot-login
      • Notifications
        • unread
        • all
        • erase
      • Worlds
        • /{universe}/{server}/server/metadata/update/{token}
        • /{universe}/shutdown/all/{token}
        • /{universe}/shutdown/server/{server}/{token}
        • /{universe}/join/server/{server_id}
        • /{universe}/join/random
        • /{universe}/join/user/{user_id}
        • /client/{join_key}
        • /create-universe/{ownerId}/{ownerType}
        • /create-world/{universeId}
        • /worldtree/{worldId}
  • Developer Guide
    • Empowering Responsible Gameplay: A Guide to ModerationService in BrickVerse
    • Empowering Game Creators: A Deep Dive into ENVService with Lua API in BrickVerse
    • Leveraging ENVService as an FFlag System
    • What's Authority?
    • Roblox Vs BrickVerse Classes
    • DRM - Digital Rights Management
  • BrickLua - Coding With Lua
    • Introduction
    • Learn Lua
      • Functions
      • Strings
      • Tables
      • Boolean
      • Conditional Structures
      • Opeartors
      • bit32
      • Numbers
    • Player Event
  • GAME API
    • API
      • Intro
      • math
      • debug
      • coroutine
      • Enum
        • UserInput
        • Humanoid
    • Classes
      • ServiceProvider
        • Enum
        • InteractionService
        • ENVService
        • Void
        • WorldstoreService
        • WorldSettings
        • DiscordRichPresence
        • ClientGui
        • AuthorityService
        • SharedStorage
        • WebService
        • RunService
        • NetworkService
        • AdService
        • UserInputService
        • Scene
        • ChatService
        • Lighting
        • SoundService
        • Players
        • ServerStorage
        • ScriptService
      • DataType
        • CFrame
        • Instance
        • Vector2
        • Vector3
        • Color
      • Dynamic
        • Dynamic3D
          • SpotLight
          • SpawnPart
          • Projection3D
          • PartMaterial
          • OmniLight
          • BasePart
          • InteractionPrompt
          • Page
          • DirectionalLight
          • Brick
          • BasePartConstraint
        • ScriptDynamic
          • ScriptModule
        • BaseUI
          • ScrollFrame
          • ImageButton
          • TextButton
          • ImageLabel
          • TextLabel
          • Frame
          • ViewportFrame
          • ScreenUI
  • Employment
    • List Of Administrators
Powered by GitBook
On this page

Was this helpful?

Edit on GitHub
  1. GAME API
  2. Classes
  3. Dynamic
  4. BaseUI

ImageLabel

PreviousTextButtonNextTextLabel

Last updated 1 year ago

Was this helpful?

An ImageLabel renders a rectangle, like a does, with an image. The image must be a decal uploaded to the BrickVerse website. The display of the image can be manipulated through the ImageLabel.ImageColor3 and ImageLabel.ImageTransparency properties. To display only the image and hide the rectangle, set GuiObject.BackgroundTransparency to 1.

Frame