Player Event

Here is a example how to create a event for listening when a client connects to your universe.

Creating the event

We will use the PlayerConnected Event to listen when a player connects.

game.Universe.Players.PlayerConnected:Connect(function(Player)
    print(Player.Name.." says Hello to the World!");
end)

Here this code will now execute when a player connects and prints.

What's returned in player?

{
    Name =  "BrickVerse", -- Username
    UserId = 1, -- UserId
    Character = -- Character
    Avatar = -- BrickThumb render
}

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