Here is a example how to create a event for listening when a client connects to your universe.
Last updated 9 months ago
We will use the PlayerConnected Event to listen when a player connects.
game.Universe.Players.PlayerConnected:Connect(function(Player) print(Player.Name.." says Hello to the World!"); end)
Here this code will now execute when a player connects and prints.
{ Name = "BrickVerse", -- Username UserId = 1, -- UserId Character = -- Character Avatar = -- BrickThumb render }