Player Event
Here is a example how to create a event for listening when a client connects to your universe.
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Here is a example how to create a event for listening when a client connects to your universe.
Last updated
Was this helpful?
Was this helpful?
game.PlayerService.OnPlayerJoin:Connect(function(Player)
print(Player.Name.." says Hello to the World!");
end){
Name = "BrickVerse", -- Username
UserId = 1, -- UserId
Character = -- Character
Avatar = -- BrickThumb render
}